top of page

Perfect Blue

I contributed to Teamfight Tactics Set 13 as part of the gameplay team, creating splash illustrations and concept art that helped define the visual identity of the set. My work included designing and rendering prop and VFX concepts, with a focus on the Conqueror prop series. I took ideas from early exploration through to polished final assets. Additionally, I led the visual development of the Augment cards, crafting their look from initial sketches to production-ready renderings, ensuring they aligned with the set’s aesthetic and gameplay clarity.

Progression Prop Design

For the Conqueror prop design, I worked as a concept artist over a fast-paced three-week sprint, collaborating closely with the concept art team, VFX artists, and 3D modelers. I was responsible for developing prop concepts, VFX ideas, and progression visuals that aligned with the thematic goals of the Conqueror line. This experience sharpened my ability to adapt quickly, iterate efficiently, and design with production pipelines and cross-team integration in mind.

Prop2.png

Final Delivery Example

Early concept & Iterations

Prop1.png

Early ideations

Prop3.png

Dropped loot concept

Prop4.png

Concept iterations

Conquorprop1.gif

In game gif

© 2025 Ashling Tu

  • Artstation
  • Instagram
  • LinkedIn
bottom of page