A world of color
Concept Design & More
About Me
Ashling Tu
Ashling Tu is a Creative Visual Designer with expertise in Illustration, Concept art, 3D art and Graphic Design. Passionate about crafting digital & print assets, UI/UX designs, and immersive visuals. Ashling adept at collaborating with multidisciplinary teams to bring compelling narratives to life.

Experience
Visual & Concept Designer Intern
Sep 2024- Dec 2025
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Designed branding visuals, storyboards, and attraction concept art for themed entertainment projects.
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Illustrated aerial-view park designs, enhancing spatial storytelling.
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Modeled and sculpted interactive props, integrating 2D concepts into real-world experiences.
May 2024 - Aug 2024
Splash Illustration Intern
Orlando, FL, USA
Los Angeles, CA, USA (Remote)
Hangzhou, China
Universal Creative
Riot Games
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Created splash illustrations, in-game assets, and marketing visuals for Teamfight Tactics Set 13.
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Designed prop and VFX concepts, ensuring brand consistency across digital platforms.
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Led Augment card design, refining visuals from concept to production.
Illustration & 3D Design Intern
Felic Art Studio
May 2021 - Aug 2021
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Produced over 10 2D and 3D projects, including UI illustrations, mascot designs, commercial posters, and animations for global clients (Tencent, Huawei, Jingdong, HUMI, Flowbase).
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Created commercial posters, animations, and mascot designs for digital & print media.
Children’s Book 2D Artist
Feb 2022 - Feb 2023
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Illustrated 15+ children’s books, designing cover art, layouts, and branding elements.
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Utilized Google Suite, Confluence, and other remote collaboration tools for communication and project updates.
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Ensured consistency across print and digital platforms through effective visual storytelling.
Brooklyn, NY, USA (Remote)
Amplify
Projects
Aug 2023 - Dec 2023
Building Virtual World, ETC
Game Artist & Designer, Producer
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Designed 5 games across diverse platforms (AR, VR, Jam-O-Drum) every 2 weeks using Unity.
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Directed core art style and created narrative-rich visuals, employing both 2D and 3D design skills.
Coordinated team efforts, assigned tasks, and monitored progress to ensure project milestones were met. -
Developed game mechanics, concept art, art direction, and narrative elements to deliver cohesive experiences.
Jan 2024 - May 2024
Flow, ETC
Concept & visual Dev, Producer
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Develop a location-based immersive interactive multi player experience using Unreal engine.
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Directed art, producing storyboards, concept art and in-game assets to establish a polished visual style.
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Designed and implemented interactive levels to align with the narrative, enhancing player immersion.
Jan 2025 - April 2025
Quessant, ETC
Producer, UI Artist, 3D Artist, Concept & visual Dev, Narrative Designer
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Develop a 3rd person adventure game using Unity 6 and house-made tool kit.
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Worked as a producer on overall schedules, communications and planning.
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Directed art, producing storyboards, concept art and in-game assets to establish a polished visual style.
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Written, designed and implemented narrative to align with the level design, enhancing player immersion.
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Designed UIUX to better guide player.
Skills
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Software & Creative Tools: Adobe Creative Suite (Illustrator, Photoshop, InDesign, After Effects), 3D Tools (Maya, Blender, Houdini, ZBrush), UI/UX (Figma, Sketch, Unity, Unreal Engine)
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Graphic Design & Branding: Logo & identity design, typography, branding systems, UI/UX design
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Development & Collaboration: Git, Perforce, Notion, Confluence, Google Suite, Art Direction, Storyboarding.