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About Me

Ashling Tu

Ashling Tu is a Creative Visual Designer with expertise in Illustration, Concept art, 3D art and Graphic Design. Passionate about crafting digital & print assets, UI/UX designs, and immersive visuals. Ashling adept at collaborating with multidisciplinary teams to bring compelling narratives to life.

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Contact me

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Experience

Visual & Concept Designer Intern

Sep 2024- Dec 2025

  • Designed branding visuals, storyboards, and attraction concept art for themed entertainment projects.

  • Illustrated aerial-view park designs, enhancing spatial storytelling.

  • Modeled and sculpted interactive props, integrating 2D concepts into real-world experiences.

May 2024 - Aug 2024

Splash Illustration Intern

Orlando, FL, USA

Los Angeles, CA, USA (Remote)

Hangzhou, China

Universal Creative

Riot Games

  • Created splash illustrations, in-game assets, and marketing visuals for Teamfight Tactics Set 13.

  • Designed prop and VFX concepts, ensuring brand consistency across digital platforms.

  • Led Augment card design, refining visuals from concept to production.

Illustration & 3D Design Intern

Felic Art Studio

May 2021 - Aug 2021

  • Produced over 10 2D and 3D projects, including UI illustrations, mascot designs, commercial posters, and animations for global clients (Tencent, Huawei, Jingdong, HUMI, Flowbase).

  • Created commercial posters, animations, and mascot designs for digital & print media.

Children’s Book 2D Artist

Feb 2022 - Feb 2023

  • Illustrated 15+ children’s books, designing cover art, layouts, and branding elements.

  • Utilized Google Suite, Confluence, and other remote collaboration tools for communication and project updates.

  • Ensured consistency across print and digital platforms through effective visual storytelling.

Brooklyn, NY, USA (Remote)

Amplify

Projects

Aug 2023 - Dec 2023

Building Virtual World, ETC

Game Artist & Designer, Producer

  • Designed 5 games across diverse platforms (AR, VR, Jam-O-Drum) every 2 weeks using Unity.

  • Directed core art style and created narrative-rich visuals, employing both 2D and 3D design skills.
    Coordinated team efforts, assigned tasks, and monitored progress to ensure project milestones were met.

  • Developed game mechanics, concept art, art direction, and narrative elements to deliver cohesive experiences.

Jan 2024 - May 2024

Flow, ETC

Concept & visual Dev, Producer

  • Develop a location-based immersive interactive multi player experience using Unreal engine.

  • Directed art, producing storyboards, concept art and in-game assets to establish a polished visual style.

  • Designed and implemented interactive levels to align with the narrative, enhancing player immersion.

Jan 2025 - April 2025

Quessant, ETC

Producer, UI Artist, 3D Artist, Concept & visual Dev, Narrative Designer

  • Develop a 3rd person adventure game using Unity 6 and house-made tool kit.

  • Worked as a producer on overall schedules, communications and planning.

  • Directed art, producing storyboards, concept art and in-game assets to establish a polished visual style.

  • Written, designed and implemented narrative to align with the level design, enhancing player immersion.

  • Designed UIUX to better guide player.

Skills

  • Software & Creative Tools: Adobe Creative Suite (Illustrator, Photoshop, InDesign, After Effects), 3D Tools (Maya, Blender, Houdini, ZBrush), UI/UX (Figma, Sketch, Unity, Unreal Engine)

  • Graphic Design & Branding: Logo & identity design, typography, branding systems, UI/UX design

  • Development & Collaboration: Git, Perforce, Notion, Confluence, Google Suite, Art Direction, Storyboarding.

© 2025 Ashling Tu

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